
Foto: Mohsen Hazrati
How Technology Helps to Engage Audiences With Art
When curators and artists come together new work is created. This artist curator talk between VR curator Ulrich Schrauth and digital artist Mohsen Hazrati is about building bridges in art – between technology and classical art, and between Western and Eastern traditions.
Ulrich Schrauth: Mohsen, your artistic background is rooted in your experiences growing up in Shiraz, Iran. How has your upbringing influenced your approach to art, especially when it comes to combining traditional motifs with contemporary digital and immersive techniques?
Mohsen Hazrati: I studied graphic design in Iran and was very interested in multimedia design – this was before the time of VR. In Iran, it was a bit more difficult to access new technology. But thanks to the internet and all these tutorials, I learnt about it. Artistically, most of my work is really rooted in the culture or poetry of my city. In addition to the development of technology, I thought about how cultural values or personal experiences could contribute to the uniqueness of digital artworks. I always try to have both sides, the technical side but at the same time a personal or more cultural side to add a unique and personal experience.
Schrauth: That’s actually a very interesting point that you just mentioned. As part of your artistic practice, you often delve into Persian or Iranian mythology and cultural history and reinterpret it through a digital lens. I would be interested to know how you manage to maintain the historical narratives while giving them a modern twist with digital art.
Hazrati: It’s a very good question about how to bridge these new technologies with, in some cases, even ancient knowledge. I like to try different ways. At the moment I’m very interested in AI because it’s text-based. My practice is very much about how to feed the AI system with all this poetry. Or when I do something more visual, I try to take inspiration from poetry. It’s all about different periods of existence – technology changes over time. There was a time when paper was also considered a new technology; painting was a new medium some day. What I also find very interesting is using AI or the Internet to interpret this ancient knowledge. Everything is based on language. Today we have emojis and so on, but in the end everything comes from these ancient scripts, all our systems today.
“It’s definitely my interest to work with new technology, but at the end of the day, it’s an art medium. So it’s really important as an artist to know what kind of experience I want to share with the audience or with my work.”
Mohsen Hazrati, Digital Artist
Schrauth: You just mentioned AI, but you have also been working with virtual reality, augmented reality, new media installations. You seem to be quite interested in the technological side. For you, how does technology enhance the visitor experience? How do people interact with it?
Hazrati: I remember five or ten years ago there were these conversations about bringing new media art into galleries. I think at that time the bridge between technology and art was quite blurred. There were a lot of artists with a lot of media in every museum, maybe not crazy AR or VR installations, but new media was getting into a lot of different art spaces. It’s definitely my interest to work with new technology, but at the end of the day, it’s an art medium. So it’s really important as an artist to know what kind of experience I want to share with the audience or with my work. I also wanted to ask you something. You have the VRHAM! Festival, and I saw that since COVID you have experience in bringing a festival that consists of installations into a totally virtual world. I saw your amazing exhibition that you curated for Jakob Kudsk Steensen at the Hamburger Kunsthalle, and for me it was really fascinating to see these 3D scans of this new media artist between traditional art pieces and paintings. So I would like to know what you think about it?
Schrauth: I totally agree that new media art has been part of the cultural canon for a long time, but it is getting more into the mainstream, into galleries, into art fairs, into larger museums. And I see a push there. For example, the exhibition that I curated with digital artist Jakob Kudsk Steensen for the Hamburger Kunsthalle, called The Ephemeral Lake, is an example of a public cultural institution looking at this space and really using its collective heritage, which in this case was the work of Caspar David Friedrich, the Romantic painter, of whom the Hamburger Kunsthalle has the largest collection in the world. And for the 250th anniversary of his birth, they were looking for new ways to convey romantic landscape painting. So I commissioned Steensen as someone who uses digital technology, game engines, game mechanics, and new media to construct romantic landscapes in a completely new way. He also uses physical objects, in this case glass lamps, and light and sound to create an installation that spans two levels and is completely interconnected and interactive. This is an exploration that is very interesting in terms of using collective heritage, new media, but also the physical space. This is something that I find more and more in my curatorial practice. You just mentioned the completely virtual landscape that we built for the festival here in Hamburg, but also for my London Film Festival, which was kind of one of the first metaverses. You could visit the exhibitions, you could talk to other people, and it worked really well. But we can see now, after COVID, that people are really into haptic experiences, into shared experiences. They want to share art. So for me, it’s really about bridging those gaps and not seeing them as separate things. How does that work in your practice? I feel that in a lot of your work the viewer or participant is very engaged, people really have to respond to text or interact with the work. How do you see the role of the participant in your artistic practice?
Hazrati: It’s always been one of the most important parts for me to create different ways for the audience to interact. That’s one of the most unique tools of new media or game engine technologies. For me, it’s the key point to use new methods of interaction, like my VR piece Fãl, for example. I remember it was a bit stressful to build all the levels of connections between all these devices. I created a connection between the tablet and the pond through Bluetooth and also created a connection between the tablet and the pond with the VR piece through the Internet. When the user looked at the pond with the tablet, there was a physical reaction that started the water pond. I used an AR interaction for this piece, but at the same time there was no AR structure on this piece. I didn’t add any extra 3D elements to the tablet because the tablet was just acting as something to detect the pond and send a message to it. This is my approach to using AR technology by creating my own way of interacting in this piece. In AR itself, there are many ways to create new interactions, but I am always trying to find a new definition of the medium. For me, the most exciting playground for that is all the data we have from users. Where is the device, and at what angle is it moving? There is a lot of information in the devices and tools. That is the most exciting part of the project, to create new definitions of interactions through these devices or technologies.
All pictures: Mohsen Hazrati
Schrauth: I was also wondering about something else. When you look at the mythology and ancient traditions that you explore in your artistic practice, are there certain elements or textures that you’re particularly interested in working with?
Hazrati: For the last few years, I’ve been using fish as the main metaphor in my projects. What I have done in this project is to turn each user into a fish within the VR installation. It opens a new window into the installation and adds new elements to it. At the same time, a pond is an important architectural part of old houses in Iran, even for office complexes. There is always a pond and a small waterfall. For me, it was a good opportunity to play with the meaning of these virtual fish in a physical installation, because in the VR piece, the user was also seeing water, seeing a virtual pond where all these fish are moving around. It is like a bridge between the physical world and the meanings of fish and water in the virtual parts of the project.
Schrauth: I curated an exhibition about three years ago that was about water and underwater. It was called Ultramarine. And we showed it in Venice, during the Venice Biennale, but also in Hamburg and Miami. It dealt with all sorts of immersive media, from projection mapping to virtual reality, augmented reality, interactive media, and a wide variety of explorations and manifestations of water. And that’s probably why your work resonated with me so much. And I think it’s a very interesting subject to deal with digital technology because there’s so much overlap and so much poetry and beauty. And that’s something that’s inherent in your work. You use a lot of language and poetry. Combining that with such a fluid medium makes perfect sense and gives a beautiful texture to the work you’re creating. I have another question for you. It’s a little deeper and probably touches on some of the themes we’ve been talking about at the eCommemoration Convention. As someone who is deeply involved in both Eastern and Western artistic traditions, how do you try to navigate the tensions or find synergies between these cultural influences?
Hazrati: This is a question that has been on my mind ever since I moved to Germany or even before. I am still developing the answer for myself. It’s really challenging, especially for me, because most of the roots of my work go back to Shiraz and all those old poetries. But thanks to new media tools, like the Internet or AI language, it is possible because it brings us all together. We are working with the same medium, we have the same language to talk about or to talk to. One of the most important examples would be the project we’ve just been talking about. Because of the language limitations of the AI and the APIs, the tool that allows communication between the work and the websites, I had to choose a book of poetry translated into English. Since the beginning of the development of this project, I started to develop an English version of Hafis’ book. What I’m trying to do is find common languages to communicate with my audience. I play with symbols like fish and water, but I try to find a more general language. Every definition that this project generates is specific to that person and generated by AI, even though it is all based on this complicated Farsi poetry. I have a residency in Abu Dhabi at the moment, and I’m working on translating these definitions into generated images, which is an even more common language for everyone. The conclusion I have to your question is that I am trying to make the piece not so much informative but rather interactive and bring the audience into this world.
Schrauth: You’ve mentioned the use of AI, and in the current art world there’s a lot of talk about the use of AI and especially about the biases of algorithms. Obviously, AI is only as good as it’s trained to be. And a lot of the talk is about using Western-centric beliefs to train AI, or very Western-centric stereotypes. Is that something that informs your practical thinking about how to overcome these biases in algorithms? Or would you say that because you’re so deeply rooted in poetry or the use of language, it doesn’t inform your practice as much?
“I’m always trying to use AI as part of the puzzle. I would never rely entirely on AI. It’s not something I criticise, but it’s my method of using it.”
Mohsen Hazrati, Digital Artist
Hazrati: I’m always trying to use AI as part of the puzzle. I would never rely entirely on AI. It’s not something I criticise, but it’s my method of using it. With most of my projects, in terms of medium, I try to have an AR version, I try to make a film out of it, and I try to make a VR piece. I like to make it a little bit more hybrid. I’m wary of relying on AI because, as you mentioned, the system has biases and limitations. Going back to my Fãl project: At the beginning of this process, I started to perform an operation on the poetry myself, based on the algorithms I wrote. For example, I take some words or sentences from the project and send them randomly to some internet dictionaries and get the result back. I play with it a lot. And then I give the project a chance to adapt the poetry based on the randomness. And then at the end I send it to ChatGPT, for example. I keep it as a part of the puzzle, but not as something that makes core decisions about the project. For me, it’s a way of controlling the AI.
Schrauth: You see it as your lifelong practice to bring together these Eastern and Western traditions, it is an ongoing exploration. I think that is a very nice way to end our conversation, because there is a similarity in both of our practices. We are both trying to find ways to engage with audiences in a different way, using new media and digital technologies, but never for the sake of the technology itself. It’s really all about the artwork and what visitors can experience and how that can change perceptions, whether that’s in a political sense, a social sense, or a personal sense. I find it deeply moving to hear you talk about your artistic practice and how much it is connected to your personal life and your search or your quest for the perfect exploration.

(c) Lawra Vlzqz/Flickr
With Digital Technologies “You Can Get Closer to the Past”
Popular culture, comics, visual images – Kees Ribbens is fascinated by the way history is represented in different media. He is a senior researcher at NIOD Institute of War, Holocaust and Genocide Studies, and concludes that our definition of the past is always limited.

Your Twitter profile says that you are interested in how World Wars and genocides are represented in “popular historical culture”. What makes this field so special?
Kees Ribbens: All kinds of ways in which history is represented are relevant. The reason why I am particularly interested in popular culture is that I have the impression that the representations of history in this area are usually neglected or underestimated. The reach of popular culture is quite large. Many of my colleagues, fellow historians or other academics do not take it as serious as their own academic output. But I think it is important to look at popular media forms. Not only because of their reach, but also because they create the possibility for innovation.
Is this why you’ve chosen to research comic books?
It wouldn’t be honest to say that my entire interest for comics comes from my academic point of view. There is some love for that medium involved in it. I’ve been a comics reader since I was a young boy and I’ve always been surprised by the lack of understanding of the medium. In the last 20 years, comics studies as an academic sub-discipline has evolved. But quite early on, especially among historians, there was an awareness that comics existed, and that history was represented through comics, but it was never taken seriously, because they thought it is a children’s medium. It is to some point, but when you look at graphic novels, most readers are adults. Even if you reach an audience of children, this can be quite influential if the images portray how a war is being fought, what being in a war really means.
How are these developments linked to today?
The media landscape has strongly evolved. There are so many channels available, everyone has social media, there are all kind of television channels, everyone can make their own video through YouTube or TikTok. But in the 1950s, 60s or 70s, when we were relatively close to the war, one way to get an understanding of the past was based on how it was presented in comics. They reached a large share of people, especially young ones. Some of the comics published back then are still available today, so there is a long-term impact. And the fact that a lot of these comics are coming from abroad makes them a kind of transnational memory culture. All these aspects make me intrigued by the medium and what it can do and how it has contributed to the memory culture of the Second World War and postwar decades.
You’ve just mentioned different digital technologies and how they redefine history – that is what we discuss at eCommemoration as well. What did you think when you first heard about our programme?
To be honest, I was a bit surprised that the programme is based in Germany, because people are very cautious about German memory culture. I was gladly surprised that the eCommemoration Convention was taking place in Hamburg. It’s about time we take these things seriously. It’s not that people who work in museums or memorial centres are unaware of new forms of media, but I think there is a certain fear. Modern media offers all kinds of possibilities, but it also means that we as institutes do not have much to say about the form, the content and what’s being told in these modern-day narratives. That kind of fear should be taken away. I’m not saying that games are the ideal medium to get a better understanding of the Nazi era, but there’s no single medium that is the perfect medium – even history books can sometimes be superficial. It’s about the right approach, critical questions, and about combining possibilities, options, and the potentials of different media. It’s great that an event like eCommemoration Convention is taking place, in which these things are approached from different angles. Plus, the fact that it’s not only scientists or academics gathering there, but also people from museums or with artistic backgrounds. That’s the kind of food for thought mixture that’s needed to progress the field of memory culture.
You were a panelist at last year’s eCommemoration Convention. During the discussion you mentioned that the definition of the past is always limited. Can you elaborate on that?
That’s the most essential thing about being a historian – you realize that even if you try to get as close as possible to the past, you will be extremely limited in what you can know. Even though visual material, visual sources are extremely important, I do think that a lot of narratives reach us either through text or through the spoken word. That already is a very limited representation of what actually took place. Everything that happens, happens in at least three dimensions, but is reduced to whatever representation of history. And at the same time, we’re talking about national and international history. Even if we’re talking about local history, we’re talking about hundreds, if not thousands of people. All these people have different experiences, all these people may have expressed their impressions differently. Some of them have been recorded, and if we’re lucky, we’re still able to read those things. We can try to record as much as possible but trying to do that on behalf of entire local communities, entire nations, and continents, that’s simply impossible without trying to reduce that to a certain number of elements. In that way, it’s always selective.
“Digital media can put people in a specific historical position, you can get immersed in certain historical circumstances. You can get closer to the past – although we need to be critical about that. At the same time, it offers a kind of safe environment in which you can include different positions, different perspectives.”
Kees Ribbens, Historian at the Institute for War, Holocaust and Genocide Studies
Digital technologies could broaden this perspective. What exactly are the potentials of commemoration in the digital age?
One the one hand, digital media can put people in a specific historical position, you can get immersed in certain historical circumstances. You can get closer to the past – although we need to be critical about that. At the same time, it offers a kind of safe environment in which you can include different positions, different perspectives. And I think that combination is essential. But we always must keep in mind that this is a reenactment of the past, so it always comes with limitations. With games you can be put in a certain time, but whenever you want to stop playing, you stop, you can just take off your headset, switch off your screen and you’re done. People in the 1930s and 1940s did not have that option. Of course, the average gamer will be aware of that, but that’s an essential difference that we must keep in mind.
Do we really need to relive the past to understand it? Do you see potential dangers in that?
Our societal role is to be cautious about the pitfalls and risks of what we’re trying to encourage. I think it’s a good thing to give people an understanding of what the past was like. But of course, we need to be careful, as this is always limited and selective. But if our aim is to improve people’s understanding of the past, of the Nazi era and the Second World War, then we have to make attempts to get closer to those events and to the impact they had. And also get closer to the motivations out of which they became possible. We cannot make it relatively easy and just identify ourselves with the feelings of the victims, we should also try to get some kind of understanding of what both, the perpetrators as well as the bystanders, were doing. And that’s not an easy mix.
Would you say, we concentrate more on the victims than on the perpetrators with digital media?
Our interest initially grows a lot out of trying to be empathetic towards the victims. And I think that’s an excellent and entirely legitimate starting point. If we were to go beyond showing empathy, beyond paying respect, it means that we also have to ask ourselves the difficult question: How did this become possible? Can we really understand the state of mind of perpetrators and their supporters? It is complex but I think we should – as kind of a continuous battle or discussion – try to get as close to that as possible.
Games, social media, VR – all these technologies present history. What influence does this fact have on the present lives of users?
On the one hand, they do help to keep history alive, keep it present. On the other hand, given the fact that it’s so easily accessible through different media, so omnipresent, it’s maybe losing a bit of its meaning. If you think of the Holocaust – it’s an exceptional tragedy – but the ways in which we can get access to representations of it are broad. I’m wondering if that doesn’t create some kind of inflation in meaning. It’s sometimes so present that I think it can also make people a little bit numb, making you less sensitive because you get confronted with it so often. Let me put it this way: Because it’s so omnipresent, because it finds its way through these new media, there is a certain risk that it might contribute to people becoming less sensitive about what it actually means. That combination of being omnipresent and partially being trivialized brings a certain risk.
In a few years from now none of the Holocaust survivors will be alive anymore. Especially younger generations won’t have the opportunity to get firsthand information about what happened during that time. How will this affect digital remembrance?
Witnesses of the Second World War have been dying ever since the war itself. And we’ve become very much aware, especially in the last 10 to 15 years, that there’s only a relatively small group of survivors still among us. At the same time, we’ve been trying to record their experiences as much as possible. There are interview projects, documentaries, people are invited to talk to survivors, people are asked to share their experiences, thoughts, and emotions. We’ve never recorded that many experiences from people ever before. But still there will be lacks in our knowledge. I think that witnesses or survivors play two roles. One is sharing knowledge. The other is that they give us the impression of being in direct contact with the past. It makes history more vivid. But I don’t think that connecting through interviews with persons is the only way. If you read an old diary of a person – which is very private – that can still create the impression that you’re getting closer to that person, even though it is one-way communication. Photos can also create some kind of intimacy. All these things are different, and they all come with certain limitations. But because we have all these different media options, we can overcome at least some of the gaps that occur when people pass away.
Let’s look into the future. 20 years from now, how will we commemorate, how will we perceive history?
I am a historian, I feel far safer talking about the past, but I am equally intrigued by what it will be like in the future. I believe that the user, the individual interested in history will become more important. My positive expectation is that there will be more space for the diversity of historical narratives and historical experiences. But this immediately raises the question to what extent there is a type of unity in that. If everyone has a particular interest that will make it quite difficult to exchange all of those views and ideas. Or is there still a common framework that makes it easier for everyone to discuss these things with one another? That’s where memorial institutions like remembrance centres and museums play a vital role. I think your initial question can only be answered by saying, that we need to keep on discussing commemoration, not only answering questions individually for ourselves, but having a society wide continuous discussion about the way we think about the past.